Coding Guidelines
Coding guidelines are a set of rules and tips that tell you how to organize, format, and write your code. Think of them as a 'best practices' guide that helps developers write clear, readable, and maintainable code.
The purpose? Coding guidelines aren't just about making code look nice. They're about helping people work together and making the code easy to understand, both for others and for yourself in the future. By following these rules, you keep your code consistent across projects, make it easier to fix bugs, and improve the overall quality of your code.
Why delve into coding guidelines, you might ask? It's like learning how to communicate clearly in the language of programming. This skill helps you write better code and makes it easier to work with other developers. When everyone follows the same rules, it creates an environment where code is a shared language everyone understands.
-
Class Names: Use UpperCamelCase
convention for naming them. UpperCamelCase means that
each word in the class name starts with a capital
letter, without any spaces or underscores between
them. For instance, if you have a class related to a
car, you might name it CarModel or CarController.
class Animal { constructor(name, species) { this.name = name; this.species = species; } }
-
Function Names & Variables: Use
lowerCamelCase. In lowerCamelCase, the first letter of
the word is in lowercase, while the first letter of
each subsequent word is capitalized. For example, if
you have a function that calculates the total price,
you might name it calculateTotalPrice or
getTotalAmount.
function greetUser(userName) { return `Hello, ${userName}!`; } let favoriteColor = 'blue'; let numberOfItems = 10;
- Constants: Use all uppercase letters and separate words with underscores. This convention is known as UPPER_CASE_UNDERSCORE_SEPARATED.
-
Variable Names
- Variable naming is crucial in JavaScript, and the key rule here is to make your variable names as descriptive as possible while reflecting their purpose or intention within your code. For instance, if you have a variable that stores a user's age, naming it something like userAge or ageOfUser would be descriptive and clear.
- Imagine you're explaining your code to someone who has no idea what it does. Your variable names should be so clear that this hypothetical person can easily understand what each variable is meant for just by reading its name.
-
Avoid generic names like temp, x, or data because
they don't convey much about the content or
purpose of the variable. Instead, opt for names
that provide context and meaning to anyone reading
your code.
function calculateRectangleArea(length, width) { const rectangleLength = length; const rectangleWidth = width; const area = rectangleLength * rectangleWidth; return area; } const sideA = 5; const sideB = 10; const result = calculateRectangleArea(sideA, sideB); console.log(`The area of the rectangle with sides ${sideA} and ${sideB} is: ${result}`);
-
Variable names shorter than three characters can
be quite ambiguous and may not convey much meaning
about their purpose or content. However, there's
an exception when these shorter names are
specifically used as indexers, such as i for a
loop index or x and y for coordinates in certain
contexts.
function calculateArea(length, width) { const len = length; // Shortened version, but not meeting the guideline const w = width; // Shortened version, but not meeting the guideline const area = len * w; return area; } const sideLength = 5; const sideWidth = 10; const result = calculateArea(sideLength, sideWidth); console.log(`The area of the shape with dimensions ${sideLength}x${sideWidth} is: ${result}`);
-
Shortened names or abbreviations can obscure the
meaning and purpose of variables, leading to
confusion and making the code less readable. It
might save a few keystrokes initially, but it
sacrifices the clarity and understanding of the
code in the long run.
function calculateRectangleArea(length, width) { const l = length; // Shorthand name, not descriptive const w = width; // Shorthand name, not descriptive const area = l * w; return area; } const rectangleLength = 5; const rectangleWidth = 10; const result = calculateRectangleArea(rectangleLength, rectangleWidth); console.log(`The area of the rectangle with sides ${rectangleLength} and ${rectangleWidth} is: ${result}`);
const MAXIMUM_VALUE = 1000;
const API_KEY = 'your_api_key_here';
const COMPANY_NAME = 'ABC Corp';
-
Use Arrow Functions: Whenever you have a simple
function without the need for its own this context,
using arrow functions can make your code more elegant
and easier to read.
// Traditional function expression function multiply(a, b) { return a * b; } // Arrow function const multiplyArrow = (a, b) => a * b; // Using the functions console.log(multiply(5, 3)); // Output: 15 console.log(multiplyArrow(5, 3)); // Output: 15
-
Documenting functions with inputs, outputs, and
potential errors is a fantastic practice for improving
code clarity and assisting anyone who uses or
maintains your code.
/** * Calculates the area of a rectangle. * @param {number} length - The length of the rectangle. * @param {number} width - The width of the rectangle. * @returns {number} - The area of the rectangle. * @throws {Error} - Throws an error if either length or width is not a number or if they are less than or equal to 0. */ function calculateRectangleArea(length, width) { if (typeof length !== 'number' || typeof width !== 'number' || length <= 0 || width <= 0) { throw new Error('Length and width must be numbers greater than 0.'); } const area = length * width; return area; } // Using the function try { const area = calculateRectangleArea(5, 10); console.log(`The area of the rectangle is: ${area}`); } catch (error) { console.error(error.message); }
- Keep documentation up-to-date with code changes. Keeping documentation up-to-date is as important as writing it in the first place. As your code evolves, it's crucial to update the associated documentation to ensure it remains accurate and reflects the current behavior of your functions.
-
While documentation for getters and setters in
JavaScript isn’t mandatory, it's still beneficial to
provide some form of documentation, especially for
complex or crucial properties.
class Circle { constructor(radius) { this._radius = radius; } get radius() { return this._radius; } set radius(newRadius) { if (newRadius <= 0) { throw new Error('Radius must be a positive number.'); } this._radius = newRadius; } } const myCircle = new Circle(5); console.log(myCircle.radius); // Output: 5 myCircle.radius = 10; console.log(myCircle.radius); // Output: 10 myCircle.radius = -3; // Throws an error
-
Documenting classes with descriptions of their
purposes is a great practice that enhances code
readability and helps developers understand the role
of each class within a codebase.
/** * Represents a geometric shape, specifically a circle. * @class */ class Circle { /** * Creates a Circle instance with a specified radius. * @constructor * @param {number} radius - The radius of the circle. */ constructor(radius) { this._radius = radius; } /** * Retrieves the radius of the circle. * @returns {number} - The radius of the circle. */ get radius() { return this._radius; } /** * Sets the radius of the circle. * @param {number} newRadius - The new radius value. * @throws {Error} - Throws an error if the new radius is not a positive number. */ set radius(newRadius) { if (newRadius <= 0) { throw new Error('Radius must be a positive number.'); } this._radius = newRadius; } } // Usage const myCircle = new Circle(5); console.log(myCircle.radius); // Output: 5 myCircle.radius = 10; console.log(myCircle.radius); // Output: 10 myCircle.radius = -3; // Throws an error
-
Limit the number of function arguments to 7; use
payloads for more. The guideline to limit the number
of function arguments to a maximum of 7 aims to
improve code readability and maintainability. When
functions have too many arguments, it can become
challenging to understand their purpose and the order
in which arguments should be passed.
// Function with multiple arguments function calculateVolume(length, width, height, density, temperature, pressure, viscosity) { // Perform calculations // ... } // Using payloads for more parameters function calculateVolumeWithPayloads(data) { const { length, width, height, density, temperature, pressure, viscosity } = data; // Perform calculations // ... } // Usage of the function with multiple arguments calculateVolume(10, 5, 3, 2, 25, 100, 0.5); // Usage of the function with payloads const shapeData = { length: 10, width: 5, height: 3, density: 2, temperature: 25, pressure: 100, viscosity: 0.5, }; calculateVolumeWithPayloads(shapeData);
-
Avoid overly long methods; keep methods ideally
fitting within a single screen view. Refactor as
needed. By refactoring long methods into smaller, more
focused ones, you enhance code readability,
maintainability, and make it easier for others (and
your future self!) to understand and modify the
codebase.
//A really long method example function calculateShapeAttributes(shape) { let area = 0; let perimeter = 0; let diagonal = 0; let angles = 0; // Lengthy calculations for area, perimeter, diagonal, and angles based on the shape // ... return { area, perimeter, diagonal, angles, }; }
//Afer refactoring function will break into small small functions function calculateArea(shape) { let area = 0; // Calculate area based on the shape // ... return area; } function calculatePerimeter(shape) { let perimeter = 0; // Calculate perimeter based on the shape // ... return perimeter; } function calculateDiagonal(shape) { let diagonal = 0; // Calculate diagonal based on the shape // ... return diagonal; } function calculateAngles(shape) { let angles = 0; // Calculate angles based on the shape // ... return angles; } // Combined method calling smaller methods function calculateShapeAttributes(shape) { const area = calculateArea(shape); const perimeter = calculatePerimeter(shape); const diagonal = calculateDiagonal(shape); const angles = calculateAngles(shape); return { area, perimeter, diagonal, angles, }; }
-
Consider redesigning classes with too many fields.
When a class contains an excessive number of fields,
it might be a sign that the class is taking on too
many responsibilities and violating the Single
Responsibility Principle (SRP). Redesigning such
classes can improve code readability and
maintainability.
//Class with too many fields example class UserProfile { constructor(name, age, email, address, phone, bio, interests, education, experience, skills) { this.name = name; this.age = age; this.email = email; this.address = address; this.phone = phone; this.bio = bio; this.interests = interests; this.education = education; this.experience = experience; this.skills = skills; // ... many more fields } // Methods related to user profile }
//Refactored into multiple classes class ContactInfo { constructor(email, address, phone) { this.email = email; this.address = address; this.phone = phone; } // Methods related to contact info } class PersonalInfo { constructor(name, age, bio) { this.name = name; this.age = age; this.bio = bio; } // Methods related to personal info } class UserProfile { constructor(personalInfo, contactInfo, interests, education, experience, skills) { this.personalInfo = personalInfo; this.contactInfo = contactInfo; this.interests = interests; this.education = education; this.experience = experience; this.skills = skills; } // Methods related to user profile }
-
Each function should have a single responsibility.
adhering to the Single Responsibility Principle (SRP)
is crucial for writing clean and maintainable code.
This principle suggests that each function should have
a single, well-defined responsibility.
//Suppose we have a function that processes user data and sends an email notification: function processUserDataAndNotify(user) { // Process user data // ... // Send email notification // ... }
//Refactored into multiple functions function processUserData(user) { // Process user data // ... } function sendEmailNotification(user) { // Send email notification // ... }
-
Use plural naming convention for methods returning
arrays. Adopting a plural naming convention for
methods returning arrays is a helpful practice that
enhances code readability and communicates the return
type effectively.
class ShoppingCart { constructor() { this.items = []; } // Method returning an array of items getItems() { return this.items; } // Other methods for adding, removing, or manipulating items in the cart addItem(item) { this.items.push(item); } // ... } // Usage const cart = new ShoppingCart(); cart.addItem('Apple'); cart.addItem('Banana'); const items = cart.getItems(); console.log(items); // Output: ['Apple', 'Banana']
- Avoid inserting new functions in the middle of existing code. inserting new functions in the middle of existing code can introduce confusion and disrupt the logical flow of the program. Instead, it's advisable to place new functions in a location that maintains the coherence and readability of the codebase.
-
Use
const
andlet
instead ofvar
. This shift away from var brings better scoping and reduces the risk of unintended reassignments or scope issues within your code. It's a cleaner and more predictable way to manage variables in JavaScript!const PI = 3.14159; // Use const for values that remain constant. let score = 100; // Use let for variables that might change. score = 200; // This is fine with let, but not with const.
-
Avoid global variables. By minimizing the use of
global variables and instead utilizing local scopes or
appropriate data passing techniques, you create more
robust and maintainable code, reducing the chances of
unintended side effects and enhancing code
readability.
// Instead of: Global variable let totalScore = 0; // Not Preferred function updateScore() { // Modifying the global variable totalScore += 10; } // Preferred function updateScore(score) { // Work with local variables or parameters return score + 10; } let currentScore = 0; currentScore = updateScore(currentScore); // Avoids global variable modification
-
Group variable declarations in the highest common code
scope. It's a simple yet effective way to improve code
readability and reduce potential issues related to
variable scope and hoisting.
function calculateArea() { // Group variable declarations at the top of the function let width = 10; let height = 20; let area; // Calculate area using the declared variables area = width * height; return area; }
-
Assign default values to all local variables. By
providing default values to local variables, you
create more robust and predictable code, reducing the
chances of unexpected errors due to undefined or null
values.
function calculateSumAndAverage(numbers) { // Assign default values to local variables let sum = 0; let average = 0; for (let i = 0; i < numbers.length; i++) { sum += numbers[i]; } if (numbers.length > 0) { average = sum / numbers.length; } return { sum: sum, average: average }; } const numbers = [5, 10, 15]; console.log(calculateSumAndAverage(numbers));
-
Remove unused parameters and variables. By removing
unused parameters and variables, you streamline your
code, making it more manageable, easier to understand,
and potentially improving its performance. This
practice also encourages a clean and focused codebase.
function calculateTotalPrice(price, quantity) { // Only 'price' is used, 'quantity' is unused return price; }
-
Use strict equality (
===
) over loose equality (==
). By using strict equality (===), you promote code reliability and avoid potential bugs caused by implicit type conversions, leading to more predictable and safer code.let num = 5; let strNum = '5'; console.log(num === strNum); // Outputs: false (Different types) console.log(num == strNum); // Outputs: true (Loose equality converts types)
-
Limit one statement per line. While JavaScript allows
multiple statements on a single line separated by
semicolons, separating each statement onto its own
line improves code clarity and makes it easier to
understand and work with, especially in complex or
large codebases.
let x = 5; let y = 10; let z = x + y;
-
Use semicolons for statement termination. By
consistently using semicolons to terminate statements,
you ensure code clarity and mitigate potential issues
related to ASI (Automatic Semicolon Insertion),
creating more reliable and understandable JavaScript
code.
let x = 5; let y = 10; let z = x + y;
-
Remove duplicate statements. By actively searching for
and removing duplicate statements, you ensure that
your code is cleaner, more efficient, and easier to
comprehend, contributing to better maintainability and
readability.
let x = 5; let y = 10; let z = x + y; z = x + y; // Duplicate statement console.log(z); // Outputs: 15
-
Use ternary operators for simple conditional
statements.
// Without ternary operator let result; if (condition) { result = 'Condition is true'; } else { result = 'Condition is false'; } // With ternary operator (equivalent to the above) let result = condition ? 'Condition is true' : 'Condition is false';
-
Include braces even for one-line code blocks (except
for
case
statements). By consistently using braces, even for one-liners, you maintain a consistent and clear code style, making your code more robust and less prone to potential errors or misunderstandings.// Without braces if (condition) doSomething(); // With braces (recommended) if (condition) { doSomething(); }
-
Implement error handling using try-catch blocks or
error handling functions. By incorporating try-catch
blocks or error handling functions, you ensure that
your code gracefully manages exceptions, resulting in
more stable and reliable JavaScript applications.
//Example with try-catch block: try { // Code that might throw an error let result = someFunction(); } catch (error) { // Handle the error gracefully console.log('An error occurred:', error.message); } //Example with Error Handling Function: function handleError(error) { // Custom error handling logic console.log('An error occurred:', error.message); } try { // Code that might throw an error let result = someFunction(); } catch (error) { // Call the error handling function handleError(error); }
-
Avoid empty catch blocks; log, comment, or perform
meaningful logic. By avoiding empty catch blocks and
incorporating meaningful error handling, you improve
code maintainability, aid in debugging, and ensure a
more robust error management strategy in your
JavaScript applications.
//Example with Logging: try { // Code that might throw an error let result = someFunction(); } catch (error) { // Log the error for debugging purposes console.error('An error occurred:', error); // Additional logic or error handling can be added here } //Example with Error-Specific Logic: try { // Code that might throw an error let result = someFunction(); } catch (error) { if (error instanceof TypeError) { // Perform specific handling for TypeErrors console.log('Type error occurred:', error.message); // Additional logic for handling TypeErrors } else { // Log other errors and perform generic error handling console.error('An error occurred:', error); // Generic error handling logic } }
-
Place cleanup logic in the
finally
block if needed. By placing cleanup logic in the finally block, you ensure that essential cleanup operations occur, promoting more reliable and resilient code in scenarios where resource management or final operations are crucial.try { // Code that might throw an error or perform operations // Resource allocation, file opening, etc. } catch (error) { // Handle the error if necessary console.error('An error occurred:', error); } finally { // Cleanup or release resources, executes regardless of error occurrence // Close connections, release resources, etc. }
-
Avoid throwing and catching errors within the same
code block. By separating the throwing and catching of
errors into distinct blocks or functions, you maintain
a clearer and more understandable code structure,
making it easier to identify and manage errors
throughout your application.
try { // Code that might throw an error if (condition) { throw new Error('Some error occurred'); } // Catching the error immediately } catch (error) { console.error('Caught the error:', error.message); // Handling the error here } //Example with Propagation: function someFunction() { if (condition) { throw new Error('Some error occurred'); } } try { someFunction(); } catch (error) { console.error('Error occurred:', error.message); // Handle or log the error at an appropriate level }
-
Let errors bubble where appropriate and handle them
logically. By letting errors bubble up appropriately
in your code and handling them logically at higher
levels, you maintain a clear and organized
error-handling structure, simplifying debugging and
ensuring consistent error management throughout your
application.
function someFunction() { if (condition) { throw new Error('Some error occurred'); } } try { someFunction(); } catch (error) { console.error('Error occurred:', error.message); // Handle or log the error at a higher level if necessary }
-
In api calls, catch, log appropriate status code for
errors. By logging and handling appropriate status
codes for API errors, you facilitate effective error
diagnosis and resolution, improving the reliability
and user experience of your application.
fetch('https://api.example.com/data') .then(response => { if (!response.ok) { throw new Error(`Request failed with status: ${response.status}`); } return response.json(); }) .catch(error => { console.error('API Error:', error.message); // Log the status code for further investigation if (error.message.includes('status')) { const statusCode = error.message.split(': ')[1]; console.error('Status Code:', statusCode); } // Handle or display the error appropriately });
- Clean up all warnings before check-in (if possible, configure in save actions). By adopting these practices and tools, you maintain a cleaner and more consistent codebase, ensuring better code quality and reducing the likelihood of potential issues or bugs.
- Format the code before check-in (if possible, configure in save actions). By configuring save actions to format code automatically before check-in, you maintain a consistent code style, improve readability, and streamline collaboration among developers working on the same codebase.
- To configure save actions for formatting in Visual Studio Code (VS Code), you can install extensions like "Prettier" and set the "editor.formatOnSave" option to true in your settings.
- Use template literals for dynamic strings. Using template literals for dynamic strings enhances readability, simplifies string interpolation, and facilitates the creation of complex strings by embedding variables or expressions directly within the string template.
// VS Code settings.json
{
"editor.formatOnSave": true
}
// Without template literals
let name = 'JSChamp';
let greeting = 'Hello, ' + name + '! How are you today?';
// With template literals
let greetingTemplate = `Hello, ${name}! How are you today?`;
// Multiline string using template literals
let multiLineString = `This is a
multiline
string
created with
template literals.`;
// Expressions within template literals
let num1 = 5;
let num2 = 10;
let result = `The sum of ${num1} and ${num2} is ${num1 + num2}.`;
- Provide the most restricted scope for variables and functions (if used in class). By limiting the scope of variables and functions within classes, you enforce encapsulation, providing a clearer and more organized structure to your code, thus improving its maintainability and preventing unintended interference.
- Global Functions are public only if part of a Global scope. By understanding the concept of global scope and encapsulation within modules or closures, you can control the accessibility of functions, ensuring a more structured and organized codebase.
- Getters/setters in a class may remain public if not consumed externally. By considering the current and future requirements of the class and its properties, you can decide whether to keep getters/setters public or encapsulate them for more controlled access within the class.
- Member and static variables (excluding constants) should be private. By making member (instance) and static variables private and providing controlled access through methods or interfaces, you ensure better encapsulation, stronger data integrity, and a more maintainable codebase.
class MyClass {
constructor() {
this._privateVariable = 5; // Private variable within the class
}
#privateMethod() { // Private method using the private class field
// Logic for the private method
}
publicMethod() {
// Accessing private variable and method within the class
console.log(this._privateVariable);
this.#privateMethod();
}
}
function globalFunction() {
// Logic for the global function
}
// Accessing the global function from any part of the code
globalFunction(); // Can be called anywhere
// Module encapsulation
// Not in global scope, hence not directly accessible globally
let myModule = (function() {
function moduleFunction() {
// Logic for the module function
}
return {
moduleFunction: moduleFunction // Exported as part of the module's public interface
};
})();
myModule.moduleFunction(); // Accessing the module function through the exported interface
class MyClass {
constructor() {
this._value = 0;
}
get value() {
return this._value;
}
set value(newValue) {
this._value = newValue;
}
}
let instance = new MyClass();
instance.value = 10; // Directly accessing the setter within the class
console.log(instance.value); // Directly accessing the getter within the class
//Encapsulation with Private Fields (ES6+):
class MyClass {
#value = 0;
getValue() {
return this.#value;
}
setValue(newValue) {
this.#value = newValue;
}
}
let instance = new MyClass();
instance.setValue(10); // Using a method to set the value internally
console.log(instance.getValue()); // Using a method to get the value internally
class MyClass {
#privateInstanceVar = 0;
static #privateStaticVar = 10;
get privateInstanceVar() {
return this.#privateInstanceVar;
}
set privateInstanceVar(newValue) {
// Apply validation logic or rules if needed before setting the value
this.#privateInstanceVar = newValue;
}
static get privateStaticVar() {
return MyClass.#privateStaticVar;
}
static set privateStaticVar(newValue) {
// Apply validation logic or rules if needed before setting the value
MyClass.#privateStaticVar = newValue;
}
}
- Use comments to explain complex code. By employing comments effectively to explain complex sections of code, you facilitate better understanding and maintainability, ensuring that others (and your future self) can navigate and comprehend intricate parts of the codebase more easily.
- Remove commented code before check-in. By removing commented-out code before check-in, you ensure that the codebase stays organized, making it easier for collaborators to understand the current state of the code and maintain its cleanliness for future development.
- Comment and maintain complex code throughout changes. By consistently commenting and updating complex code throughout changes, you enable better understanding for yourself and other developers interacting with the codebase. This practice promotes maintainability, facilitates future development, and ensures that the logic remains clear and comprehensible.
// This function calculates the Fibonacci sequence up to n numbers
function fibonacci(n) {
if (n <= 0) {
// Return an empty array for non-positive values
return [];
} else if (n === 1) {
// Return [0] for the first number in the sequence
return [0];
} else {
// Calculate the Fibonacci sequence for n numbers
let sequence = [0, 1];
for (let i = 2; i < n; i++) {
sequence.push(sequence[i - 1] + sequence[i - 2]);
}
return sequence;
}
}
// Old implementation - keeping for reference
/*
function oldFunction() {
// Old logic here
}
*/
// Calculate the total price including tax
function calculateTotalPrice(price, taxRate) {
// Apply tax to the base price
let taxAmount = price * taxRate;
// Add tax to the base price to get the total price
let totalPrice = price + taxAmount;
return totalPrice;
}
- Classes should not exceed 400 lines. While 400 lines is a guideline, the main aim is to ensure that classes remain focused and manageable. Adjust this guideline based on your team's preferences and the specific needs of your codebase.
- By adhering to a reasonable limit on class size, you promote maintainability and readability, making it easier for developers to understand and work with the codebase over time.
- Functions should not exceed 75 lines. While 75 lines is a guideline, the primary goal is to maintain the function's focus and readability. Adjust the size based on complexity, readability, and the specific needs of your codebase.
- By adhering to reasonable limits on function size, you improve code readability, maintainability, and understanding, allowing for more efficient development and easier collaboration among team members.
class MyClass {
constructor() {
// Constructor and initializations
}
// Methods and functionalities for MyClass
method1() {
// Logic for method1
}
method2() {
// Logic for method2
}
// ... Other methods
// Ensure the class remains concise and focused on its purpose
}
- Eliminate unnecessary checks in the code. By removing unnecessary checks, you not only improve the performance of your code but also enhance its readability and maintainability by eliminating redundant logic.
//Before optimization:
function processValue(value) {
if (value !== undefined && value !== null) {
// Process the value
} else {
// Handle the case where value is undefined or null
}
}
//After optimization:
function processValue(value) {
// Check for valid value before processing
if (!value) {
// Handle the case where value is undefined, null, or falsy
return;
}
// Process the value
}
- Follow OOP principles (encapsulation, inheritance, polymorphism). Following Object-Oriented Programming (OOP) principles—encapsulation, inheritance, and polymorphism—helps create more organized, maintainable, and scalable codebases.
- Utilize the latest language APIs. By staying abreast of and utilizing the latest language APIs and features, you ensure that your code remains up-to-date, takes advantage of modern capabilities, and potentially improves both performance and readability.
- Create reusable utility classes when functionality can be reused. By creating reusable utility classes, you promote code reusability, improve maintainability, and foster a more organized and modular structure in your application, making development more efficient and scalable.
- Inherit from existing classes when appropriate. By appropriately inheriting from existing classes, you capitalize on code reusability, maintainability, and the extensibility of your codebase, facilitating more efficient development and a more organized structure.
- Use modular code and break it into smaller, reusable modules. By adopting modular code practices and breaking down functionalities into smaller, reusable modules, you enhance code maintainability, reusability, and scalability, making your codebase more manageable and adaptable to changes.
- Prefer Promises over callbacks for asynchronous operations. By adopting Promises for handling asynchronous operations, you can significantly improve code readability, maintainability, and error management, making your asynchronous code more understandable and easier to maintain.
-
Avoid using
eval()
. By avoiding the use of eval() and opting for safer alternatives or approaches, you mitigate security risks, improve performance, and maintain the readability and maintainability of your codebase. - Avoid magic numbers; use constants or variables. By replacing magic numbers with meaningful constants or variables, you enhance code readability and maintainability, reduce the risk of errors, and ensure consistency throughout the codebase.
- Avoid nested callbacks; use Promises or async/await. By using Promises or async/await syntax, you can avoid nested callback structures, leading to cleaner, more readable, and maintainable asynchronous code that is easier to debug and comprehend.
- Use destructuring for object and array manipulation. By utilizing destructuring for array and object manipulation, you can streamline code, make it more expressive, and facilitate the extraction of values from complex data structures with ease.
-
Avoid using the global object (e.g.,
window
orglobal
). By minimizing reliance on the global object and embracing module-based development practices, you can write more modular, maintainable, and scalable code, leading to better code organization and easier debugging. - Utilize ES6 features. By utilizing ES6 features, you can write more modern, expressive, and efficient JavaScript code, enabling better development practices and enhancing the overall quality of your applications.
- Use linters (e.g., ESLint) for code standards enforcement. By integrating ESLint or similar linters into your workflow, you ensure code consistency, catch potential issues early, and foster a healthier and more standardized codebase across your projects.
-
Use Array.forEach()
instead of for loops. By favoring Array.forEach() over traditional for loops, you can write more declarative and expressive code, enhancing readability and reducing cognitive load when iterating through arrays. -
Use Object.freeze()
to prevent object modification. By using Object.freeze() judiciously on objects that require immutability, you maintain data integrity, prevent accidental modifications, and ensure the stability of critical objects in your JavaScript applications. -
Use JSON.stringify()
to serialize objects. By utilizing JSON.stringify() effectively, you can convert JavaScript objects into a standardized JSON string format, enabling seamless data interchange, storage, and communication across different platforms and systems.const user = { name: 'John', age: 30, email: 'john@example.com' }; // Serialize 'user' object to JSON string const jsonString = JSON.stringify(user); console.log(jsonString); // Outputs: {"name":"John","age":30,"email":"john@example.com"}
-
Use console.log()
for debugging; remove logs in production code. By using console.log() for debugging during development and subsequently removing or disabling these logs from production code, you maintain a cleaner and more secure codebase while still benefiting from effective debugging aids during development.
//Example of Polymorphism:
class Shape {
calculateArea() {
// Common method for all shapes
}
}
class Circle extends Shape {
// Override calculateArea() for Circle
}
class Square extends Shape {
// Override calculateArea() for Square
}
//Example of Inheritance
class Animal {
makeSound() {
// Common method for all animals
}
}
class Dog extends Animal {
// Dog inherits makeSound() method from Animal
// Additional methods and properties specific to Dog
}
//Example of Encapsulation
class Car {
#speed = 0; // Private speed variable
accelerate() {
// Method to change speed
this.#speed += 10;
}
getSpeed() {
// Getter method to access speed
return this.#speed;
}
}
//Example of a Reusable Utility Class:
class MathUtils {
static add(a, b) {
return a + b;
}
static subtract(a, b) {
return a - b;
}
// Additional methods for mathematical operations
}
class Animal {
makeSound() {
console.log('Some sound...');
}
}
class Dog extends Animal {
bark() {
console.log('Woof!');
}
}
unction calculateArea(radius) {
return PI * radius * radius;
}
// Magic Number
function calculateArea(radius) {
return Math.PI * radius * radius;
}
// Avoiding Magic Number by using a constant
const PI = Math.PI;
function calculateArea(radius) {
return PI * radius * radius;
}
function getUserDetails(userId) {
return getUserById(userId)
.then(user => {
return getUserPosts(user.id);
})
.then(posts => {
return processPosts(posts);
})
.catch(error => {
// Handle errors
});
}
// Traditional for loop
const numbers = [1, 2, 3, 4, 5];
for (let i = 0; i < numbers.length; i++) {
console.log(numbers[i]);
}
// Using Array.forEach()
numbers.forEach(number => {
console.log(number);
});
const user = {
name: 'John',
age: 30
};
// Freeze the 'user' object
Object.freeze(user);
// Attempt to modify a property
user.age = 40; // This modification will be ignored in strict mode
// Attempt to add a new property
user.email = 'john@example.com'; // This addition will be ignored in strict mode
console.log(user); // Outputs: { name: 'John', age: 30 }